Games - How to play, tips, scoring

BLOCK CHAMP: How to play, Tips, Scoring

How to play

Block Champ is a puzzle game that resembles other 10x10 classics, but with a few twists!

Select any shape from the panels on the right of your screen. Drag the block to any space that fits, and repeat.

Your goal is to completely fill rows and columns with blocks.

When you fill a row or column, those blocks will disappear – but watch out for frozen tiles, which require their line to be cleared twice before they disappear. Lightning tiles are there to help you though! Collecting two in one line clears that line immediately.

Your score multiplier increases with each simultaneous line clear, so combine your line fills for a high score! Keep playing until no more blocks fit.


Some game mechanics are designed to help you on your way, but some are there to make the game harder. Here are some tips and tricks you may find useful: Block Champ is a game that constantly provides you with a set of 3 random block figures that you must drag and place on a 10x10 grid.


The goal is simple to understand yet hard to execute - keep placing each figure in a way that allows enough space for the next one and repeat this as long as you can.

General strategy

The main way to keep the grid clear is by completely filling a row or column with blocks. After you do this, those blocks will disappear and grant you bonus points.


Multiplier. If you can place a figure that clears multiple rows or columns at the same time, it will permanently increase your score multiplier for the rest of the game.


Try to gain multipliers as early as possible because it's a cumulative bonus and there is plenty of free space at the beginning of the game


Lightning tile. Sometimes one block in the figure may randomly have a lightning icon on it. If you line up any row or column with 2 of those lightning blocks, it will clear the whole line!


Frozen tile. However, sometimes one block in a figure may be frozen. When you clear a line that has a frozen block, it will melt and become a regular block. If you clear it again, it will be completely removed. Most of the time, this block makes the game harder, but you can use them to your advantage!


Leave space for the big tiles. This final tip is simple but very important. While placing your figures, always try to leave free space for the possibility that one of these lines or cube figures appear in the next set. These are the biggest figures in the game, and they lead to game overs most of the time:


When you’ve mastered all these tips and tricks, you’ll be able to climb up the leaderboards and become a true Block Champion!


General formula. The total score is the sum of squares and lines removed.

  • 1 square = 1 point
  • 1 line = 10 squares = 10 points



If you place a figure that takes up three squares, you earn three points. If you place a figure that takes up three squares, and it clears a line, you earn 13 points.

Multiplier. Here is how the multiplier works:

  • Removing 2 lines = current multiplier + 0.15.
  • Removing 3 lines = current multiplier + 0.3.
  • Removing 4 lines = current multiplier + 1

All scores are permanently multiplied by the current value.

MAHJONG DIMENSIONS: How to play, Scoring

How to play

Mahjong Dimensions is a classic mahjong solitaire game, but with a unique twist! The tiles are not flat, they are three-dimensional and can be rotated in several ways:

  • Use the arrow keys at the bottom left and right of the game screen
  • If you are playing on the desktop, use the ← Left and → Right arrow keys on a keyboard or drag the tiles while holding your left mouse button.
  • If you are playing on a mobile device, tap on any tile and drag your finger to the left or right to rotate the entire puzzle!


Goal. Match all the tiles in a level to progress to the next level.

General rules. The basic game rules are very simple and similar to traditional Mahjong Solitaire. Click two tiles to make a match and remove them!


You can only select tiles with open edges (sides that do not border other pieces)

Selecting which tiles to remove becomes more important as you proceed to new levels.

In general, the best strategy is to remove tiles that open up the most moves possible.


There are two factors that measure your performance: game time and score.

Game time is straightforward - you have 5 minutes and 50 seconds to gain as much score as possible. The score is a bit more complicated, but the faster you match as the levels progress, the higher score you will receive.

There are main bonuses you should take into consideration while playing:

Score bonuses for completing a level. For completing level 1, you receive 1000 points. For level 2, you receive 2000 points, etc.

Speed-match bonus. Speed Matches occur when you make a match within two second previous match.

The first speed match will result in a 2x multiplier, then a 3x multiplier, and so on.

Speed match bonus = 25 points * the multiplier shown


Multi-Match Bonus. Multi-Matches occur when you make a match with the same symbols as the previous match.

The first Multi-Match will provide a 2x score, then 3x, and so on.

Multi-Match Bonus = 250 * Multi-Match multiplier points

If you Multi-Match fast while saving your Speed-Match bonus, it will be another double multiplier that can dramatically increase your total score!


General formula. Here is how the scoring works:

Final score = All match points + Complete Level Bonus + Speed-Match Bonus + Multi-Match Bonus


If you feel stuck and out of moves, rotate the board more. It will help you to notice more matching possibilities and your speed will drastically increase. In fact, speed is the best way to maximize your score and climb up the leaderboard

We hope you enjoy our 3-dimensional spin on Mahjong Solitaire.

Good luck and have a good game!

SCRAMBLE WORDS: How to Play, Tips, Scoring

How to play

Scramble Words is the game that tests both your dictionary knowledge and ability to discover new words!

Goal. The basic concept of the game is very straightforward: you have a total of 4 minutes and 40 seconds to complete 4 levels that increase in difficulty.

To get a head start, you’ll want to complete the first 2 levels in less than in a minute each and save precious time for the last 2 levels.

General rules. To complete a level, you need to find all the target words that are hidden behind the boxes. To do this, create words out of the set of letters you are provided by clicking on them or typing on your keyboard.

If you found a target word that way, congratulations! You are one step closer to completing a level!


Bonus bar. As you can see, finding a target word partially fills in the bonus bar. When this bar is filled completely, it will reveal one of the target letters!



Another way to fill the bonus bar is to find bonus words which are not target words. This requires some exploration and out-of-the-box thinking!

Bonus words. Finding bonus words is a great way to get bonus letters that help you reveal target words.


Bonus words provide a higher score!


Game dictionary. There is a built-in dictionary in the game that consists of 40,276 words, but does not include every word.

Also, the longest possible word is only 7 letters long – this means that the game uses a shorter version of the Scrabble dictionary:



Everything matters if you want to complete the game in the most efficient way. So, here are some tips that can help you to improve your performance:

Common sequences. First, look for common sequences of words that start a word (prefixes) or end a word (suffixes).


If you notice you have the letters -ING, set those to one side and see what you can make with the other letters.

For puzzles, this really narrows down your choices. The same logic applies when you have an 'S' in your letters. Set it aside and see if there are any obvious pluralization options for the remaining letters.

Consonant patterns. Another good trick is to start with common consonant patterns and swap out vowels. Pick 2 consonants and start swapping vowels around them. This type of quick thinking can help you max out your points by unscrambling lots of words.

About 80% of the English language is pretty formulaic once you're familiar with the root words and common prefixes/suffixes. The other twenty percent consists of borrowed words and oddball stuff that doesn't fit neatly into a pattern.

Wordlist. Using scratch paper can really help if you're a visual person, but you can also always look at the list of found words directly in-game. To do that, go to "Menu" and select "Words found":


The neat thing about Scramble Words is the more you play and solve puzzles, the better you will get. Even if you didn't manage to complete all 4 levels in time, you can still learn something new by clicking on the "Words" button at the game-end screen. It will show you which words you didn’t find:


We added this feature after many players suggested it! We’re always glad to improve your gameplay experience and help you have more fun along the way.


Here is how scoring is calculated:

  • Game score = all points gained from making words
  • Target word found without hint = 100 points * Word Length
  • Target word found with hint = 50 points * Word Length
  • Bonus word found = 100 points * Word Length
  • Round score = 2,000 points per round completed
  • Time score = 100 points per second left when the game is over
  • Final score if the game is completed = Game Score + Total Round Score + Time Score
  • Final score if time expires = Game Score + Total Round Score – 2,000 points

WORD WIPE: How to Play, Tips, Dictionary, Scoring

Everything you need to know about TheEpochTimes’s Word Wipe Game.

How to Play

Word Wipe is a fast, fun, and feverish game with a simple concept — you join tiles of individual letters into lines to create words.

What makes Word Wipe puzzles unique is that you compete against a clock. This means that the faster you can turn letter combinations into words the more points you get.

General rules. Click and drag along a line of at least 3 letters to form a word. Release the mouse to submit. When you submit a word, you will get points. More complex words are worth more points.



You can also select letters by clicking them one at a time. Click the last letter again to submit the word.

Clear vertical or horizontal lines to complete the goal before the timer expires and the game ends.


Goal. The Word Wipe puzzle sets goals for how many lines you must clear and gives you a time allowance for you to achieve this.


If you complete the goals, you score points and move up in levels in your Word Wipe game. If you don't clear enough rows within the allocated time scale, then it's game over.

Bombs. You can get 2 bombs by watching a reward video. You can drag Bonus Bombs on the grid to any letter, and it will remove the letter it’s placed on. Any tiles above the removed tile will drop down.



Long words. Word Wipe gives you points for completing words on the letter tile board.

While it’s a great idea to get some quick wins to raise your confidence, if you want to score high during your Word Wipe game then you need to aim for words that are longer and more complicated. So, a good strategy is to broaden your vocabulary before you play Word Wipe.

There are some great vocabulary apps that you can use to increase the number of words you can draw on when playing the game. This will give you the chance to find higher value words on the board.

Bonus bomb charge. Another brilliant tactic is to charge bonus bombs.

Bonus bombs provide a massive boost to your score because they allow you to clear a 3x3 block of tiles in one go. Using them can earn you thousands of points, putting you in a great position to finish with a high score.

Keep submitting words after you meet the goal to charge bonus bombs. After you reach 500 bonus points, you will receive a bonus bomb.


Difficulty. At each new level, the difficulty increases.


In level 1, you have 120 seconds to clear one vertical or horizontal line of letters. In level 2, you have 120 seconds to clear two vertical or horizontal lines of letters.

Additionally, after level 10, your time for each level is reduced by 10 seconds. For example, at level 11, you will need to clear 11 lines within 110 seconds, and, at level 12, you will need to clear 12 lines within 100 seconds.

At level 16, you would have 60 seconds to complete the level and this number would remain the same for the further levels in the game.


The number of levels is unlimited.

Three same letters. You can select and remove actual words or sequences of the same three letters in a row.


You can select O-O-O to remove it, but it will only bring you a small number of points.



The Word Length Multiplier doesn't apply to words or letter combinations like O-O-O that only contain identical letters.


There is a built-in dictionary in the Word Wipeame. Our game dictionary is based on the Collins Official Scrabble Words book.

The Word Wipe game dictionary consists of more than 278,000 words and is based on the Collins Official Scrabble Words book. This book is the most comprehensive Scrabble wordlist ever, including English words from Australia, Canada, New Zealand, South Africa, UK, and the USA. This is the most comprehensive resource for Word Wipe players with more than 279,000 permissible words, including inflected forms. Keeping that in mind, the Word Wipe dictionary can sometimes have its flaws.


Offensive and profane words have been removed from Word Wipe

If the word doesn't exist in the Collins Official Scrabble Words dictionary, it won't exist in the Word Wipe dictionary.

If you are interested in learning the meaning of a word, please consult the Scrabble Word Finder:

Here's an example of what you might find:



For each letter in the list below, a certain number of points are given. If the letter is not on the list below, then only 1 point is given.

Letter Score
C, M, P, T, U 4
B 7
D, R, S, H, I 2
G 5

The total number of points per word is calculated as the sum of the number of points for each letter multiplied by two, then multiplied by the length of the word.

score = (w + o + r + d) * 2 * Word Length;


Because the word REACT contains 5 letters, the score = (2+1+1+4+4)*2*5 = 120 points


MAHJONGG SOLITAIRE: How to Play, Tips, Scoring

How to play

Please watch the video below to learn more about TheEpochTimes’s Mahjongg Solitaire gameplay.

General information. Mahjongg Solitaire is a solitaire matching game that uses a set of Mahjong tiles. The 144 tiles are arranged in special layouts with their faces upward. Players can only match pairs of tiles where each tile has at least one side (left or right) free and no other tiles placed on top. Matching tile pairs can be removed by clicking on each tile in the pair.


Goal. The goal of the game is to clear the layout by pairing up all the tiles. Solving a Mahjongg Solitaire board puzzle is all about avoiding a situation where there are no matches left. There is always at least one valid solution for the board.

A player can only remove the tiles one pair at a time. There are a total of 72 pairs in a game of Mahjongg Solitaire. Like cards, the tiles have standard suits. These suits are Wans, Circles, Bamboos, Winds, Dragons, Flowers, and Seasons.

You can also find these images in the game menu:


Matching of tiles. Exposed pairs of identical tiles are removed from the layout one at a time, gradually exposing lower layers to play.


Seasons and Flowers are the only suits you do not need to match exactly. Any Season or Flower combination counts as a pair because there is only one of each tile:



General strategy. The general strategy is to keep removing matching tiles so that each removal opens more possibilities for future tile matching.


If you have a pair that does not open anything, leave it until needed.

As you can see in the example below, removing the top tile opened 5 more matches. That is extremely useful!


Don't forget that you should open new tiles with every matched pair. Choosing obvious pairs every time, such as those from the top levels, will often result in a loss by leaving more tiles uncovered.

Horizontal lines. In certain situations, obtaining matching tiles can be either impossible or highly unlikely. The key is to avoid getting into positions where this is likely to happen. Concentrate on matching tiles on horizontal lines, as these are usually more difficult to remove.

Identical tiles. When you have 3 or more identical tiles free and matchable, match the pair that will free additional tiles. Matching the wrong pair can lead to unsolvable situations later.

Plan ahead. It is imperative to react fast. A fast reaction means making the correct decision on the current situation, resulting from previous decisions. You will be required to imagine your movements several steps ahead. The game might look playable now, but if you don’t look ahead and you make the wrong move, then the game could end with no solutions.

Use your memory. Some of the Mahjong characters on the tiles look quite similar, especially when you must quickly scan many tiles over and over. It is important to be able to distinguish all the tiles correctly and memorize where you last saw a certain piece.

All these tips may look intimidating the first time you play Mahjong solitaire, but don’t worry! This game is easy to learn but challenging to master. You will learn everything eventually, leading to fewer unsolvable situations after each successful game.


Each suite is worth a different value:

Suite Points per tile Points per match
WAN 1 2
WIND 4 8




Using the hint button doesn't affect the score


The following multipliers affect your final score:

Base Multiplier = 2

Chain Multiplier = 1. Increases when you match the same suit in a row. Remaining Tiles Multiplier = number of tiles on the board.

Bonus Score (percentages) = Number of Pairs Matched * 2 * 144.

Final score

The general formula is:

Score For Suit * Base Multiplier * Chain Multiplier * Remaining Tiles Multiplier + Bonus Score


Everything you need to know about the scoring system of The Epoch Times’ Daily Solitaire Game.


General scoring. There is only one score in the game - Monthly Score, which should be reset on 1th day of the month.

  • Solving easy puzzle gives +100 points added to Monthly score.
  • Solving medium puzzle gives +200 points added to Monthly score.
  • Solving hard puzzle gives +300 points added to Monthly score.
  • Solving expert puzzle gives +400 points added to Monthly score.

If player solves a puzzle in the calendar on the same day they should receive a Daily Bonus additional +50 points.

If player solves all puzzles of the month they should receive a Monthly Bonus additional +3000 points.

BUBBLE SHOOTER: How to Play, Tips, Scoring

Everything you need to know about The Epoch Times's Bubble Shooter game.

How to play

Aim and shoot using your mouse to match bubbles and finish the level to earn more moves.


General. TheEpochTimes’s Bubble Shooter is a game about removing colored bubbles. To properly remove them, you need to shoot a cluster of 2 or more bubbles that match the ball you’re shooting.


When the game starts, it's important to survey the groups of colored bubbles that are on the playing field.

There are likely some colored bubbles that are arranged close to each other and may lead to a large ‘combo shot’ or others that may allow you to drop other bubbles. Keep these in the back of your mind so you can target them when the opportunity arises.


Accuracy is very important because you may end up adding bubbles to the playing field rather than removing them. Missing a shot can increase your chances of filling up the playing field and losing the game.


Difficulty. While Bubble Shooter is a great game for beginners, the game gets more difficult as you progress. Thankfully, you will receive extra bubbles after finishing a level. Because of these extra balls, it’s a very good idea to finish the first levels using as few moves as possible – this way you can build up extra bubbles for harder levels.


You can switch between 2 different bubbles when shooting - if the next ball is a useful color, you may want to switch to it.


Target the Hanging Bubbles. If you see a few bubbles hanging off a group of other bubbles that are the same color, you’re in luck. Rather than trying to shoot off one bubble at a time, wait until you have the right color bubble and target that bubble to drop all the bubbles at once. You’ll free up space instantly and clear up space to shoot further up the playing field.

Also, make sure to always keep an eye on which bubble you’ll be shooting next. If you know that you’ll be shooting two bubbles of the same color, you can go for a solo bubble in the playing field. If you’re lucky, you can hit a solo bubble that matches the two bubbles in your shooter, like in the example below:


Rely on Your Bank Shot. One of the most important tricks in Bubble Shooter is the Bank Shot. Bank Shot is when you angle the shooter at one of the playing field walls so that the bubble bounces off walls. This can be useful when you’re trying to hit harder to reach bubbles. They can also help you squeeze bubbles into blank spaces.


The Bank Shot can be a lifesaver if you can't find any possible matches on the first row of the playing field.


Plan Ahead. One of the most important elements of winning in Bubble Shooter is planning ahead. When you first see the playing field, you have time to assess your strategy for clearing the board. As you progress, you can develop mini-strategies to accomplish your main goal. If you can look at the level and already know how can you beat it, then you already have a major advantage!


Bubbles popped by match: 10 * number of bubbles popped * multiplier

Bubbles popped by falling down: 10 * 2 * number of bubbles popped * multiplier [in other words, bubbles that fall down are worth 2x as much as matched bubbles]


Completing a level adds +1 to the multiplier


Everything you need to know about the scoring system of The Epoch Times’ Word Search Game.

The score for Each Word Found = (100 base points + (number of letters * 10)) * Speed Multiplier * Predict Bonus Multiplier.

Speed Multiplier is a bonus multiplier given for fast searching. It increases by 1 for each word found and resets to 1 after 5 seconds of not finding a word.

Predict Bonus Multiplier is given if the player finds a word that is not yet shown in the word list; this multiplier is 1.5x.


Everything you need to know about the scoring system of The Epoch Times’ Daily Jigsaw Game.


Final score. This is how the final score is calculated:

Final score = (10 * percent) + (difficulty bonus * percent) + (time remaining * 10);

Percent = value from 0 to 1.


The percent is calculated by the number of pieces in the biggest group divided by the total number of pieces

If there are two large groups, such as one with 20 and one with 15 out of a 35-piece puzzle, the percentage would be 20/35.

Difficulty Bonus. Bonus points depending on the difficulty

EASY: 1000.

MEDIUM: 2000.

HARD: 3000.

Time Bonus. Time remaining in seconds. The starting time is 8 minutes.

Max possible score

EASY = 1010 (100% complete) + 4800 (0 time) = 5810.

MEDIUM = 2010 (100% complete) + 4800 (0 time) = 6810.

HARD = 3010 (100% complete) + 4800 (0 time) = 7810.

SWEET SHUFFLE: How to Play, Tips, Scoring

Everything you need to know about Sweet Shuffle.

How to play

Click and drag a candy to an adjacent position to swap its position with another candy.

You can also click on a candy and then click on an adjacent candy instead if you do not wish to drag.


Match three or more candies of the same type to remove them from the board. Matching more than three candies will leave a special candy in their place.

Remove wrapped candies to earn extra moves.

Remove cookies by making matches next to them.

Make as many matches as possible before running out of moves to maximize your score.


Two candies. Sometimes there are two candies on one wrapper. After matching the wrapper, one candy will remain on the board to make another match:


White striped candy. A candy with white stripes will appear after matching four candies in a row. It will have the same color as the candies that were matched:


If you match a white-striped candy with two others of the same color, that will clear the whole vertical line, and you will receive +10 points for each candy removed:


Rainbow candy. Rainbow candy will appear after matching five candies in a row:


You can use a rainbow candy to match with any adjacent candy – it will clear adjacent candies of the same color. You will receive 10 points for each candy removed that way:


Chocolate candy. If you complete a combination of five candies in an "angle" formation, a chocolate candy will appear:


If you match the chocolate candy with two others of the same color, that will clear all adjacent candies, and you will receive +10 points for each candy removed:


Cookie. Sometimes, a cookie may appear. You can't directly move the cookie, but you can clear it by matching adjacent candies:



General formula. Your score = number of tiles in a row x 10 x multiplier.

Multipliers. Sweet snacks in their wrappers earn you a score multiplier, which could be x2, x3, etc.


Everything you need to know about the scoring system of The Epoch Times’ Codeword Game.


MONTHLY SCORE is a sum of DAILY SCORES of all finished puzzles THIS month.

For example, if it's May now, and you finished three puzzles this month: one is May 2 (8950 pts), the second one is May 5 (9450 pts), and the third is May 7 (8200 pts), your monthly score after May 7 puzzle will look like:

MONTHLY SCORE = (May 2 score) + (May 5 score) + (May 7 score) = (8 950 pts) + (9 450 pts) + (8 200 pts) = 26 600 pts

MONTHLY SCORE = score1 + score2 + ... + scoreN


When a new month starts, your monthly score will start calculating again from 0

To calculate the DAILY SCORE, we need to find the percent completed without help, calculate the time bonus, and take a daily bonus if it's today's puzzle.


SCORE = % of completed without help * 100


Percentage of completed without help is basically percent of filled cells without using Reveal and Check features

TIME BONUS = (300sec - Time Spent to solve puzzle) * 10


Player gets his time bonus only if he finished puzzle than in 5 minutes (300sec). So his bonus will be 5 min minus time he spent to solve puzzle.



Daily bonus is a constant and player will only gain it when he plays today's puzzle



Let's take a look at the screenshot above, and calculate the score step-by-step.

  • The Player completed 42% of the puzzle without using "Reveal" or "Check", so he gets 42*100=4200 pts.
  • Player finished puzzle in 54 seconds, so he gets big time bonus: 300sec - 54sec = 246sec. 246 * 10 = 2460 pts.
  • The Player finished today's puzzle, so he gets 50 pts for that.
  • Total DAILY BONUS is 4200 + 2460 + 50 = 6710 pts.
  • MONTHLY SCORE = previous days scores + today score = 12610 pts. This score will be submitted to Leaderboard.

FreeCell Solitaire Game

Everything you need to know about The Epoch Times’ Free Cell Solitaire Game.

How to play

FreeCell is a classic variation of solitaire played using a standard 52-card deck.

Goal. Move all cards from the play area to the four foundations on the top right. Foundation piles must start with the aces of each suit, and are built up in sequential order.


You can move cards back from foundations if you need them

Play area. Cards can be moved from one column to another as long as their colors alternate and they are in sequential order from highest to lowest.


A Red 5 can be moved to a Black 6

Free cells. Four free cells are located on the top left. You can place any card in a free cell. These cards can be moved later to the play area or to the foundations. Free cells are valuable for uncovering and moving cards! You can also move any card to empty columns once you free them (and then add more cards on top of them as usual).

Moving cards. You can move multiple cards together at the same time, but only if they are in sequence and only if there are enough free cells or open columns for you to move these cards one at a time.

To move N cards, you need N-1 (N if you wish to move them into a free column) total free cells and open columns.


You would need 4 empty spaces to move 5 cards


If the game is completed:

  • You earn 100 points.
  • Your Remaining Moves Bonus (if more than 0): (150 - (number of moves made)) * 3.
  • Your Remaining Time Bonus (if more than 0): 600 - (number of seconds spent).
  • Additionally, multiply the number of cards you collected by 5.


If your game was completed in 500 seconds and 100 moves: 100 + (150 - 100)*3 + (600 - 500) + 52*5 = 610 points

If the game is incomplete:

  • Number of cards collected, multiplied by 5.

EXAMPLE: 25*5 = 125 points

OUTSPELL: How to Play, Dictionary, Scoring

Everything you need to know about TheEpochTimes’s Outspell game.

How to Play

Difficulty level. First, you'll need to choose your desired difficulty. We offer Outspell for beginners, medium Outspell, hard Outspell, and Outspell for experts:



The Expert mode is only available for signed up players

General rules. On initial turn spell your first word on the board, making sure that it touches the center space. Next, the computer will spell a word based upon yours. Continue building words until there are no more tiles available!

Bonus space. During the spelling game, try to take advantage of the bonus spaces. Blue spaces multiply the value of the letter, while red spaces multiply the value of the whole word. As a fun twist, letters multiplied by bonus spaces hold that value the entire game!

Exchange. You can always exchange some of your letter tiles for new ones from the bag at the cost of your turn. There is also a dictionary tool that you can use to look up and validate potential word spellings.


There is a built-in dictionary in the Outspell game. Our game dictionary is based on the Collins Official Scrabble Words book.

The Outspell game dictionary consists of more than 278,000 words and is based on the Collins Official Scrabble Words book. This book is the most comprehensive Scrabble wordlist ever, including English words from Australia, Canada, New Zealand, South Africa, UK, and the USA. This is the most comprehensive resource for Outspell players with more than 278,000 permissible words, including inflected forms. Keeping that in mind, the Outspell dictionary can sometimes have its flaws.


Offensive and profane words have been removed from Outspell

Validity of a word. You can check the validity of a word by selecting the "Dictionary" button located on the top right-hand side of your game. Type the word in the search back to see if it's valid or not.



If the word doesn't exist in the Collins Official Scrabble Words dictionary, it won't exist in the Outspell dictionary

Word finder. If you are interested in learning the meaning of a word, please consult the Scrabble Word Finder.

Open this link:

Here's an example of what you might find:



General scoring. Here is how Outspell’s scoring works:

You score points when you submit valid words to the board.

Each letter has a different point value displayed in the bottom right of the tile. Common letters provide lower points, while uncommon letters like Q provide 10 points.


If a player is able to play all 7 tiles in a single turn, in addition to the score for that word, that player is awarded 50 points.


Points Symbols
1 E, A, I, O, N, R, T, L, S, U
2 D, G
3 B, C, M, P
4 F, H, V, W, Y
5 K
8 J, X
10 Q, Z
0 *


Blue bonus space. If a tile is placed on top of a blue cell, its points would be multiplied by the number in the cell.


Red bonus space. If any tile of a word is placed on a red cell, the entire word would be multiplied by the number in the cell.


Adding a letter to the word. If you add new letters to an existing word, you gain points for every letter in that word. In the following example, only the S was added to the word TAG, but the points gained include the 4 points from the letters TAG.


Two words. If adding new letters creates more than one word (through horizontal and vertical cross-sections), you gain points for every new word made. In the following example, adding the letters GAN formed 2 new words (LAG and GRAN), which scores points for both words.


BALLISTIC: How to Play, Tips, Scoring

Everything you need to know about TheEpochTimes’s Ballistic Game.

How to play

Goal. The main goal of Ballistic is to remove blocks before they reach the line at the bottom of the screen. All blocks move down by 1 row after every shot.

General rules. Click or tap anywhere and drag to line up your shot. Release to shoot. The number on the blocks indicates how many more hits are needed to clear them.


Aim carefully, because blocks will move down one row after each shot.

Collect additional balls by shooting them.


Additional balls. The number on each block displays how many times it must be hit by a ball to be removed. To optimize your clear speed, you want to collect as many additional balls as you can; the earlier, the better.


A good start to the game may look like the screenshot below.


After several good turns, you will gain a decent amount of extra balls for each shot. Make sure that you are removing the maximum number of blocks with every shot.

Tight paths. If you see a tight path to the top of the screen, make sure that you use it! Bounces in a relatively closed area can dramatically reduce and remove blocks, even with relatively few balls:


Low angle. When there are multiple blocks on the lowest row, the best solution is to shoot at the lowest angle possible. In most cases, 2 wall bounces will be able to clear most of the nearest blocks:



General formula. Here is how scoring in Ballistic works:

  • Gain 1 point every time a ball hits a block.
  • The score grows exponentially since the player has more balls and higher-numbered blocks later in the game.

SUDOKU: How to Play, Tips, Scoring

Everything you need to know about TheEpochTimes’s Sudoku game.

How to play

Please watch the video below to learn more about The Epoch Times’ Sudoku gameplay.

Difficulty level. Our free online version of web Sudoku follows in this puzzle's classic tradition, no pen or pencil is needed! As you start the puzzle you can choose your sudoku difficulty.

We offer Sudoku for beginners, medium Sudoku, hard Sudoku, and Sudoku for experts:


General rules. While Sudoku puzzles can be rather challenging, the rules and general gameplay are simple and straightforward. Each column, row, and nonet needs to contain the numbers 1-9, and each number can only be used once.


Scanning method. The most basic technique for solving Sudoku puzzles is to use the scanning method. This involves picking a number and then looking at rows and columns across the grid containing that number. The goal is to look at all the boxes where the number can’t be placed, hopefully leaving the one box where it should be. Scanning is especially effective when you’re looking at both rows and columns at the same time. In grids with many unfilled squares, this is often the only way to narrow down where to place a number.

This process of elimination is a fast, easy, and highly effective method to solve lower-level puzzles. Even when solving a hard puzzle, it’s a great opening move to fill in a good number of squares.

Pencil. However, there will come a point when the scanning method mentioned above won’t cut it. Here is where using pencil marking comes in. The idea is to use a pencil to fill a space with all possible number combinations. You’ll then analyze the whole board to figure out which number combinations work.

Disjointed pair. One common problem you’ll encounter is a disjointed pair. This is when two numbers can only be placed in two squares, but you don’t know which number goes into which space. When such pairs are apparent, it’s called a naked pair. Otherwise, it’s referred to as a hidden pair.

While you can’t solve disjointed pairs directly on their own, you can use them to deduce where other numbers should be.


If you have three spaces left on a grid, and two of those is disjointed pair, then you know the third can only be placed on the remaining space.

X-wing. A very advanced approach for solving truly challenging puzzles is the X-Wing technique. This happens when the spaces you’re trying to solve form an X shape or are in the corners of an imaginary square. This gives you a new logic constraint that allows you to eliminate spaces further. While useful, the X pattern required for this technique is rare in practice.


General formula.

Final Score = Percentage [Completing puzzle without help or errors]  * (Difficulty Bonus +  Time Bonus)

Difficulty Bonus. There are four types of the difficulty bonus:

  • Easy: 100 points
  • Medium: 200 points
  • Hard: 300 points
  • Expert: 400 points

Time Bonus. Here’s how the time bonus is counted:

  • Easy: 180 sec minus Time spent
  • Medium: 360 sec minus Time spent
  • Hard: 540 sec minus Time spent
  • Expert: 720 sec minus Time spent


If more time is spent than allowed for the difficulty level, the Time Bonus will be zero

JEWEL SHUFFLE: How to Play, Tips

Everything you need to know about The Epoch Times’ Jewel Shuffle Game.

How to play

Goal. Like many free match-3 games, the goal of Jewel Shuffle is to score as many points as possible by swapping the positions of jewels so that at least three of the same jewels are next to each other, either vertically or horizontally.

Movement. You can only move a jewel one space at a time (i.e. swapping places with a jewel directly adjacent). To do this, you can drag a jewel into the direction you want it to move. If you don’t want to drag, you can also click or tap the jewel you want to move, then click or tap the jewel you want to swap with.

Matching. Matching identical jewels will make them disappear, and new jewels will fall onto the board. Combo multiple matches in a single move to rack up tons of points!


Create longer matches to gain extra points and unlock powerful bonus gems. As you gain points, the progress bar at the top will fill up. Each time that happens, you will move to the next level and the score multiplier on the left will increase. Just make sure you don't run out of moves in the process!


Progress bar. When the game starts and you perform a match, the bar at the top will start to fill:


When the bar becomes completely full, all tiles will be shuffled and you will move to the next level. In each new level, your score will be multiplied by the level that you’re on.


At level 2, your score is doubled and, at level 3, your score is tripled and so on.

Glowing jewel. If you match 4 identical jewels in a row, it will create a glowing jewel. This can be used to remove all adjacent tiles after matching.



Brilliant jewel. If you manage to line up 5 identical jewels in a single move, you will earn a lot of points and a special Brilliant Jewel which will completely remove all the tiles on the board. Use the Brilliant Jewel wisely!



Number of moves. The key to maxing out your score is simple yet complicated – don’t run out of moves. You can use several tricks to increase your potential moves and extend the game as much as possible:

  • Match your jewels on the lower rows when possible. Since new jewels drop from above, the longer the jewels “travel” from top to bottom, the higher your chances are of getting auto-matches and earning free points.
  • Use the magnifying glass Help button if you are not sure you’re making a good move. Clicking on the Help button several times displays all possible moves it does not have any score penalties.
  • Bonus glowing jewels and Brilliant Jewels can be game-changers. The best strategy is to save them until you are running out of moves and then match them to clear more space. This will automatically create new move opportunities.

Good luck playing Jewel Shuffle. We hope you get a dazzling score and have a great time playing!

BRIDGE: How to Play, Bidding, Scoring

Everything you need to know about The Epoch Times’ Bridge Game.

How to play

Bridge is a card game that uses a regular 52-card deck and features four players that are in teams of two. When you play bridge online you’re matched up with a virtual partner and battle against virtual opponents.

Goal. The object of bridge games is to win points by taking tricks off of your opponents.

A game of classic bridge ends when one team wins two matches (known as a ‘rubber’) out of three, but the winning team is the one that has the most points in the end — games are won when teams earn a contract by scoring 100 points or more.

General rules. The player to the declarer's left chooses a card from their hand to lead the first trick. After that, the declarer's partner's hand is placed on the table (called the "dummy hand") and is played by the declarer for the remainder of the deal.

Each player must follow the suit of the lead if they are able, otherwise, they can play any other suit, including the trump. The trick is won by the highest trump, or if no trumps were played by the highest card of the lead suit. The winner of each trick leads the next trick.


Our bidding system is based on the book: "A short cut to WINNING BRIDGE" by Alfred Sheinwold.


Goal of Bidding. At the beginning of a deal, you must state the number of "tricks" you think your team can win with a specific "trump suit". A bid includes a number (1-7) and a trump suit (or no trump, NT). The team that makes the final bid must win at least that number of tricks plus 6. The final highest bid is known as the "contract".

Bidding process. Each player can either bid or pass when it's their turn. Alternately, each player could double their opponents' most recent bid. The opponents' team can then redouble the bid. Under double or redouble, that game rewards double or quadruple points respectively. The bidding ends when 3 players in a row pass. The player that makes the first bid of the trump suit is called the "declarer".


Contract points. The declarer's team gains contract points if they fulfill the contract.

Overtrick points are assigned for each trick that was taken above the contract's stated number.

Undertrick points are awarded to the declarer's opposing team if the declarer's team does not fulfill the contract.

Contract, Over and Under points are further increased for a doubled or redoubled contract.

Base contract. Base contract scoring for each is as follows:

If trumps are clubs or diamonds: 20 per trick.

If trumps are hearts or spades: 30 per trick.

If Notrump(NT): 40 for the first trick and 30 for each subsequent trick.

After a team scores, 100 or more contract points the game is complete and the next game starts.

Extra points. Extra points are awarded for winning a small slam (12 tricks) or a grand slam (13 tricks).

Honors points. Honors points are given for starting the deal with the top 4 or 5 trumps (A K Q J 10).

LUMENO: How to Play, Tips, Boost, Scoring

Everything you need to know about Arkadium’s Lumeno Game.

How to play

Draw through at least three balls of the same color to blow them.

Draw through the Flowers to earn more moves.

Draw through bonuses to clear more balls.


First turn. For your first turn, you want to chain the maximum number of balls in a single move.


If you blow 4+ balls, it creates a random bonus on the board:


In the example below, we’ve removed 8 balls, which created two random bonuses. (see image below)

Bonus #1: If you use this bonus in a chain, it will blow up all other balls around the last ball in that chain, not around the original position of the bonus!

Bonus #2: This bonus can be displayed as horizontal or vertical arrows. Using this bonus in a chain will also trigger its effect from the last ball of that chain.


Third turn. After every 3 moves, the Flower ball will appear on the board.

The Flower always has a number indicating how many balls you need to chain to remove it. Once you remove the flower, you will receive 5 extra moves and your score multiplier will increase by 1.


Your main objective is to remove the Flowers as quickly as you can.


When you remove a Flower, another one will appear on the board. Each new Flower will require 5 additional balls in a chain to clear it.


Don’t use your bonuses for anything but chaining it with the Flower Create long chains of simple balls, then combine all the resulting bonuses in a single devastating chain with the Flower. (see image below)



If you don't use more than 5 turns to set up a chained bonus Flower clear, you can permanently sustain your number of moves and significantly multiply your score.


Lumeno offers five different boosts that can tremendously increase your performance. There is a restriction that you can use only 1 of each boost per level, so it will be an excellent play to combine different boosts after each other. This cooldown resets after you altogether remove a flower orb. Here is a breakdown of each of the boosts:


Tears is the perfect boost when all you need is 1 connection between two groups of the same color. Select this boost, target the orb that you want to change, and select the desired color at the pop-up above. It can help with creating a huge game changing chain.


Shatter clears the selected orb. You can use it to shift the game board, change the flower orb's position, or directly activate the orb with arrows. In this example, Shatter is used to drop the flower orb into part of a scoring chain.


Star can upgrade an orb and add arrows to it. This is always useful to prolong the chain with a flower orb and remove more orbs on the way. Star can also be applied to connect several arrow orbs with each other.


Swap is a boost that switches the placement of the flower orb with another different orb on a board. This boost may not be considered as good as some others without any special conditions. But if you currently have a flower orb in an awful position (for example, cornered far away from arrow orbs), this boost may be a remarkable turnaround to place the flower orb in a good chain spot.


Wisps is the boost that creates four Wisps around random regular orbs when used. Once you remove the orb with a wisp around it, it will create an extra arrow orb on the board. It is beneficial when you don't have many arrow orbs on the board, and you need an additional generating source to create a successful chain.


Base scoring. The player earns 50 points for each cleared tile + 10 points for each additional tile over 3:

3 tiles cleared = 150 points

4 tiles cleared = 200 + 10 points = 210 points

5 tiles cleared = 250 + 10 + 20 points = 280 points

6 tiles cleared = 300 + 10 + 20 + 30 points = 360 points

7 tiles cleared = 350 + 10 + 20 + 30 + 40 points = 450 points

8 tiles cleared = 550 points


Bonuses. Each tile cleared by bonuses provides the same amount of points as outlined above.

Multiplier. The default multiplier equals 1. Removing the flower provides a +1 multiplier to score for all further moves.